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Adobe Illustrator 10
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Adobe Illustrator 10 [Bok / Övrigt]
Adobe Illustrator 10 Bok
Adobe Illustrator 10 [Bok / Övrigt]
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Title:
C# 7.0 In A Nutshell
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C# 7.0 In A Nutshell [Bok / Häftad]
C# 7.0 In A Nutshell Bok
C# 7.0 In A Nutshell [Bok / Häftad]
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Title:
Linear Algebra And Learning From Data
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- Datalitteratur
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Linear algebra and the foundations of deep learning, together at last! From Professor Gilbert Strang, acclaimed author of Introduction to Linear Algebra, comes Linear Algebra and Learning from Data, the first textbook that teaches linear algebra together with deep learning and neural nets. This rea...
<p>Linear algebra and the foundations of deep learning, together at last! From Professor Gilbert Strang, acclaimed author of Introduction to Linear Algebra, comes Linear Algebra and Learning from Data, the first textbook that teaches linear algebra together with deep learning and neural nets. </p><p>This readable yet rigorous textbook contains a complete course in the linear algebra and related mathematics that students need to know to get to grips with learning from data. Included are: the four fundamental subspaces, singular value decompositions, special matrices, large matrix computation techniques, compressed sensing, probability and statistics, optimization, the architecture of neural nets, stochastic gradient descent and backpropagation.</p>
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Title:
Statistics Using Stata
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Building upon the success of the first edition, Statistics Using Stata uses the latest version of Stata to meet the needs of today's students. Engaging and accessible for students from a variety of mathematical backgrounds, this textbook integrates statistical concepts with the Stata (version 16) s...
Statistics Using Stata Bok
Building upon the success of the first edition, Statistics Using Stata uses the latest version of Stata to meet the needs of today's students. Engaging and accessible for students from a variety of mathematical backgrounds, this textbook integrates statistical concepts with the Stata (version 16) software package. It aligns Stata commands with examples based on real data, enabling students to understand statistics in a way that reflects statistical practice. Capitalizing on Stata's menu-driven 'point and click' and program syntax interface, the chapters guide students from the comfortable 'point and click' environment to the beginnings of statistical programming. Its coverage of essential topics gives instructors flexibility in curriculum planning and provides students with more advanced material to prepare for future work. Online resources - including solutions to exercises, PowerPoint slides, and Stata syntax (do-files) for each chapter - allow students to review independently and adapt code to analyze new problems.
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Title:
Game Programming With Unity And C#
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Learn the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. This book is aimed at beginners with no knowledge or experience in game development or programming. Packed with examples, new concepts are not only explained, but thoroughly demon...
Game Programming With Unity And C# Bok
<p>Learn the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. This book is aimed at beginners with no knowledge or experience in game development or programming. Packed with examples, new concepts are not only explained, but thoroughly demonstrated.</p> <p></p> <p>Starting with an introduction to Unity, you will learn the essentials of the engine: navigating the various windows, managing the objects that make up your game, and understanding the concepts that are fundamental to the engine. After that, you will gain a solid foundation in the concepts of object-oriented programming and the syntax of the C# language. Then the fun really begins, as you get hands-on experience building three playable example projects that drill you on the concepts you've learned until they stick. Guided at each step by author Casey Hardman, you will outline and implement bare-bones, simple games designed to exercise your development skills: a top-down obstacle course, a tower defense game, and a 3D playground that demonstrates Unity's physics features. As you progress through the book, you'll put to use more and more of the features of C# and Unity, adding tools to your belt and strengthening you as a game developer.</p> <p>By the time you've completed the book, you will be empowered to strike out on your own and build the game mechanics of your choice. </p> <p> </p> <p><b>What You Will Learn</b></p> <p></p><ul><li>Understand the fundamentals of object-oriented computer programming and the C# programming language</li><li>Leverage the features of Unity to implement game mechanics with reusable, clean, and elegant code</li><li>Design and implement your own mechanics and independently solve problems as they arise</li></ul><p></p> <p><b>Who Is This Book For</b></p> Beginners who have no prior experience with programming or game development, who would like to learn to create games with a solid foundation that prepares them to further develop their skills.
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Title:
Introduction To Software Testing
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- Datalitteratur
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Beställningsvara Leveranstid: från 3 vardagar
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This extensively classroom-tested text takes an innovative approach to explaining software testing that defines it as the process of applying a few precise, general-purpose criteria to a structure or model of the software. The book incorporates cutting-edge developments, including techniques to tes...
Introduction To Software Testing Bok
This extensively classroom-tested text takes an innovative approach to explaining software testing that defines it as the process of applying a few precise, general-purpose criteria to a structure or model of the software. The book incorporates cutting-edge developments, including techniques to test modern types of software such as OO, web applications, and embedded software. This revised second edition significantly expands coverage of the basics, thoroughly discussing test automaton frameworks, and it adds new, improved examples and numerous exercises. The theory of coverage criteria is carefully and cleanly explained to help students understand concepts before delving into practical applications, while extensive use of the JUnit test framework gives students practical experience in a test framework popular in the industry. Exercises, meanwhile, feature specifically tailored tools that allow students to check their own work. The book's website also offers an instructor's manual, PowerPoint slides, testing tools for students, and example software programs in Java.
Utvalt - Engelska
Game Programming With Unity And C#
Learn the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. This book is aimed at beginners with no knowledge or experience in game develop...
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